Frothing Demand

Rabid commentary on video games, movies and television.

Sunday, December 12, 2010

On The Spike VGAs

Ads. Pre-rendered trailers. Ads. Sponsor name drop. Ads. Casually rush through bunch of irrelevant awards, which are given to games you don’t give a shit about/don’t deserve recognition/came out in the last two months. More sponsor name dropping. D-List celebrities making awkward jokes. Ads.

posted by Matthew Keller at 12:49 pm  

Saturday, December 11, 2010

On Artsy Games

Braid and Limbo are the video game medium’s equivalent of Oscar bait, and Eternity’s Child is what happens when you go “full retard”.

posted by Matthew Keller at 7:48 am  

Tuesday, November 23, 2010

Rabid Criticism: 1UP’s Xbox 360 “Innovations”

I’ve never particularly cared for 1UP, but an article top 10 list they published today in celebration of the fifth anniversary of the Xbox 360 is chock full of errors and subsequently, hilarity. You see, they’ve come up with a list of ten innovations established by the Xbox 360. Problem is, they were all done before the Xbox 360 launched. Let’s run through the list.

High Definition Graphics
PC games were playable in 1280×1024 long before the Xbox 360 was a twinkle in Microsoft’s eye. If you discount the PC, then you just have to look at the original Xbox, which featured a number of games that supported 720p or 1080i. It’s also worth noting that a few PlayStation 2 games, notably Gran Turismo 4, also supported 1080i.

Achievements
Achievements are just unlockables, usually without any sort of tangible reward attached. Many games have used badges of honour to show off your accomplishments long before 360 Achievements came – think about GoldenEye’s cheats or Mario Kart 64’s changing title screen.

Microsoft Points
Arcade tokens. Casino Chips. Theme park money.

Trial Games
They even admit here that the PC did this already. They handwave it, talking about previous console demos only coming with magazines. Except that they also came with games as well.

Gamerscore
Two bullet points wasted on the same point. Stat tracking for games, even across multiple titles, has been around for ages. Sure, there was never a mandated system before that, but that’s only brought us “Press Start” achievements.

A True Entertainment Hub
It’s called a PC.

Multitasking
PC again.

Digital Distribution
PC!!! Also, there was paid DLC on the original Xbox.

Matchmaking
Again they admit it’s lifted from the PC. Didn’t Halo 2 also have matchmaking on the Xbox?

Kinect
Controller-less gaming? EyeToy and a number of arcade machines.

You want to know some stuff the Xbox 360 introduced that was actually meaningful? Wireless gamepad as standard; a wired version was available for a while, but was not pushed as heavily. The Wavebird popularised RF wireless controllers, but lacked features the Xbox 360 pad has, like force feedback.

There is also a console interface that can be accessed in game without leaving said game. The PS2 variant PSX had the XMB interface popularised by the PSP and PS3, but it was not accessible in-game.

The Xbox 360 also mandated widescreen modes for all games – many of the HD games on the original Xbox still ran in 4:3 windows.

If you’re going to do a fluff piece, do it right.

posted by Matthew Keller at 1:56 pm  

Sunday, September 12, 2010

Franchise and Series

The word franchise is used a) way too often and b) totally incorrectly in gaming. Look at the Wikipedia listing of video game franchises. Most of them are simply series of games.

A franchise is an IP with a) multiple sequels, b) spin-offs, c) adaptations into other forms of media and d) merchandise. Take Mario. On top of the original 2D and 3D series, there is the Party series, the Sports games, at least three cartoons, a feature length movie, comics, toys, playing cards, trading cards, lunchboxes, and even a damn cereal.

posted by Matthew Keller at 12:01 pm  

Monday, September 6, 2010

Q2 and Q3 Capsule Reviews

Some lazy sod didn’t update his site for 5 months because he was too busy studying and playing those games he spends his hard earned on. Rather than just post capsules on new releases from the quarter, I thought it might be better to look at everything I played in that time. Then we might be able to do something with all of the capsules one day.

A Boy & His Blob: Rescue of Princess Blobbette
Charming shrunk down version of the NES game that’s not nearly as hard, and thus over in under 10 minutes. You can live without it.

Alan Wake
Once ambitious project gets released in what is essentially corridor shooter form with a dumb plot masquerading as something with deeper meaning, accompanied by shallow, lightweight shooting mechanics and some pointless collection. High production values and a lovely collector’s edition, though.

Alone in the Dark: Inferno
Highly flawed game gets second chance, but still has major problems where it counts and now looks worse due to poor upscaling and washed out colours.

Alpha Protocol
Entertaining light RPG with a somewhat compelling plot, let down by half-baked implementation of otherwise great ideas, absence of polish, glitches out the wahoo and poor combat.

Armored Core 4
Rock solid mech simulator is highly inaccessible. Stiff learning curve, but a deep customisation system will reward those who stick with it. Unfortunately that requires more patience than most will have.

Bangai-O Spirits
Simply crazy puzzle game masquerading as a shooter. Might disappoint fans of the original with its more puzzle oriented gameplay, but still a class act.

Blitz: The League II
Over the top sports effort goes a little too far with figurative “ball-busting” injuries, illegal steriods and off-field fraternising. Game is moderately enjoyable once you break the Midway Arcade AIâ„¢, but easily skippable.

Burnout Revenge
Sullies the good name of the series with cheating AI, never-ending challenges with low variety and an over-reliance on online antics over solo play.

Castlevania: Aria of Sorrow
Third GBA outing of long-running series eliminates problems with second game, though the result is absolutely fantastic thanks to some creative gameplay systems and a great departure in plot, it ends up being somewhat brief. All the more reason to play more than once.

Castlevania: Harmony of Dissonance
Inspired but problematic. Gets caught up with that whole light world/dark world thing that nobody likes. Game is still enjoyable in spite of this artificial padding and by-numbers design.

Contra 4
A return to form for troubled series. Challenging gameplay without the needlessly cheap difficulty spikes of other games that inspire to be tough. Lovely sprite based art and a really detailed series history section are icing on the cake.

Crime Fighters
Side-scrolling brawler briefly amuses with bosses paying homage to slasher film villains, yet lacks the gusto and depth of its contemporaries.

Crush
Perspective-based puzzle initially amazes with its plane-crushing system, then grows increasingly annoying and imprecise to the point of depression induction.

Dante’s Inferno
Match God of War’s braindead, piss-easy combat system with some really messed up character design. Easily missable. Should have been called something else.

Dead Rising 2: Case Zero
Verbose but brief teaser whets one’s appetite for upcoming mass zombie slaughtering sequel.

Dirt 2
Varied rally game messes it up with grotesque extreme sports-inspired presentation. Not nearly enough point-to-point racing.

Dynasty Warriors Strikeforce
Monster Hunter x Romance of the Three Kingdoms will eat you alive if you don’t have three dedicated compatriots. Finding three other people who like Dynasty Warriors is impossible.

Excite Truck
Adrenaline-pumping racer is a little rough, but succeeds where others fail by remembering that video games are fun.

F.E.A.R. 2: Project Origin
Fails to scare, but succeeds in boring.

Fight Night Round 2
Left in the dust by its successors, but still gives you everything you need in a boxing game, plus a free copy of Super Punch Out!! on the GameCube version.

Global Defence Force
Middle entry in the series blows others away with ridiculous number of varied missions, monstrous armory, jet-pack laden secondary character and the ridiculous over-the-top monster busting action you’ve come to enjoy.

Grand Theft Auto: Chinatown Wars
Well executed handheld iteration gives players plenty to do without compromising the vision of the series. Late game frustration is delivered by the truckload, though.

Grand Theft Auto: Vice City Stories
Revisits series’ best setting with a bunch of new ideas. A little repetitive in mission design at times, but otherwise a strong entry.

Guitar Hero 5
Over-the-hill series doesn’t know when to quit.

Kirby Super Star
Ensemble cast of Kirby-inspired games is a treat. Cute, challenging and well-presented.

Klonoa (Wii)
Remake of fixed plane platformer proves that original was remembered more for its rarity than its quality.

Klonoa Beach Volleyball
Sickeningly cutesy volleyball game suffers from absence of difficulty and anything resembling depth.

Legend of Zelda: Link’s Awakening DX
The best Zelda outing on handhelds gives players a substantially different setting while maintaining the best of the series’ tropes. Playing for the first time provided indisputable proof that a love of retro games is not positively correlated with strength of nostalgic feelings.

LEGO Indiana Jones 2: The Adventure Continues
Revisiting of classic Indy movies abandons adventure style stages of original for some puzzle and combat-oriented stages which just prove outright annoying. Half the package dedicated to fourth movie, which nobody really likes, making it even worse.

LittleBigPlanet (PSP)
Handheld outing of beloved PS3 game proves ridiculously frustrating due to more-prounounced control inaccuracy.

Mario & Sonic at the Olympic Games
Multi-event sports fest will exhaust your patience before your body due to unwieldy controls.

Mega Man & Bass
Best 16-bit outing if played as Bass. By-numbers game if played as Mega Man. The choice is easy.

Mega Man 2
Far better stage design and an amazing soundtrack make this the best classic Mega Man game. Only goes downhill from here.

Mega Man ZX
Heavy reliance on backtracking and multitude of frustrating sections overshadow an otherwise competent platformer with high production values.

Mega Man ZX Advent
Corrects the problems of its predecessor while improving upon its strengths. A much neater and therefore more enjoyable experience.

Metal Gear Solid GBC
The best handheld MGS game without a doubt. Brings gameplay lessons learned from the 3D games back to the 2D style, and adds an intriguing story without the wallbangers the series later became famous for.

Metal Gear Solid: Peace Walker
Strong MGS outing takes a few too many lessons from Monster Hunter. Will have you battling controls more than battling the enemy. Should have come with DualShock support.

Metal Gear Solid: Portable Ops +
Multiplayer mission pack provides more of the same. Should have been used to retcon awful story of original.

Metroid Fusion
A game which excels in virtually every aspect. May seem overbearing compared to previous 2D outings, but it’s for the best.

Metroid: Other M
Cinematic approach is a drastic departure from classic series style, but accomplishes what it needed to. Seems a little fiddly at first, but ultimately proves to be an adventure worth experiencing.

Metroid Prime Pinball
Non-sensical pinball outing has great production values and sound, but just isn’t any fun.

Metroid Prime Trilogy
Three class acts on one disc. Implementation of new control style into older games is well-executed and the cohesion between the three games in the package was a neat surprise.

Metroid: Zero Mission
This is how you breathe new life into an old-fossil. Not only a classy remake through and through, but the additional sections are of an astonishing quality.

No More Heroes 2: Desperate Struggle
The real desperate struggle is to stay awake during the over-the-top story scenes which were already played out by the end of the first game. Corrects mistakes made in the first game, but doesn’t really go far enough.

Onechanbara: Bikini Samurai Squad
Chicks in hot outfits slashing up zombies. Somehow manages to become boring quickly.

Pokemon Sapphire
Even the weakest Pokemon outing is still far better than most games. Seems like the cut out more than they added in, but the core gameplay is still fantastic.

Punch Out!!
Not all that different gameplay wise, but all that proves is that the original’s gameplay is timeless. A layer of new paint is all this baby needed, and the visual and aural upgrade here is simply amazing.

Red Dead Redemption
The sheer attention to detail made when creating the game world is what separates this from its ilk. Throw in a fantastic story and high quality gameplay, and you’ll soon see why this was 70 million well spent.

Resident Evil 4: Wii Edition
It’s the ultimate version of one of the greatest games ever made. All of the extras from the PS2 version with an amazing control system and a true anamorphic widescreen display mode.

Saboteur
Artistically and conceptually strong game fails to deliver where it counts.

SNK vs. Capcom: Card Fighters DS
Somehwat complicated card battle game does very poor job of explaining itself. Better once you’ve come to grips with it, but that might take longer than you are willing to give it.

Sonic Rush
Pretty typical Dimps Sonic outing – none of the momentum based platforming that made the originals classics. Too fast, too many bottomless pits and crappy boss fights. Nice music, though.

Splinter Cell Conviction
Typical flavour of the month outing from Ubisoft. Really dumb story and the stealth/tactical gameplay that made the series what it was is abandoned in favour of straight up gunplay.

Star Fox Command
Really weak attempt to give Star Fox a bit of strategic depth. Unfortunately, that’s not what any Star Fox player wants.

StarCraft II: Wings of Liberty
12 years in the making, this sequel pretty much does everything you ask of it. Production values are insane, the Battle.Net system is great, and its friendly to less-talented players.

Super Dodgeball Brawlers
Sequel to classic GBA game just doesn’t have the same level of depth or variety.

Super Street Fighter IV
New characters, balance tweaks, better netcode and all the usual stuff. Still a high quality product.

Tekken 6
Too much focus given to an ill-thought out single player campaign at the expense of everything else.

Tokyo Beat Down
Amusing parody of American cop movies suffers from shockingly shallow gameplay, even by beat ’em up standards.

UFC 2009 Undisputed
Excellent first outing for the reborn UFC franchise. Learning curve is a little step, but players prepared to spend the time learning the ropes are rewarded.

Viewtiful Joe: Red Hot Rumble
Smash Bros inspired brawler is fun, but let down by some really frustrating missions and questionable design decisions.

Wario Land II
Wario’s no Mario, but the game gives you everything you want in a platformer, and rewards players who are prepared to look in every nook and cranny.

Wario Ware DIY
Nintendo’s micro game maker gives you the tools to make some ridiculous stuff, but the real stars are the in-depth tutorials that teach you everything you need to know about making these tiny games.

Wheelman
Another one of those me-too open-world games with no substance. Some of the car stunts are cool, but the game is totally forgettable.

posted by Matthew Keller at 12:28 pm  

Monday, September 6, 2010

Oh look, a post!

Poor Frothing Demand hasn’t got much love this year. It’s mainly because I haven’t been paying too much attention to new releases this year. There will be new rants coming today – part of an agreement with myself to allow Red Bull consumption today.

posted by Matthew Keller at 10:11 am  

Wednesday, April 7, 2010

Q1 2010 Capsule Reviews

Haven’t done much with this blog as I’ve been focused on Retro Gaming Australia, which needs a whole lot more work, and my substantial gaming backlog. However, in order to scratch that reviewing itch, I thought I’d continue to do capsule reviews every three months with a nice binary scoring system – green means play it, red means don’t worry about it.

Darksiders
Darksiders is a shameless ripoff of the best bits of The Legend of Zelda: Ocarina of Time, God of War and Devil May Cry. While it actually plays well, nothing it does is original and the games it derives its mechanics from are far better, so play those instead.

Mass Effect 2
Mass Effect 2 sheds the vast majority of the RPG elements and depth of the original game in order to deliver a more streamlined experience. The gunplay is better, the story and dialogue are much more gripping, but there are middling elements like mining that drag the experience down. Still good, but I hope the third game strikes a better balance between the two schools of thought exhibited in the first two games.

Tatsunoko vs. Capcom
The Versus series returns with an unlikely clash between the Tatsunoko universe and Capcom’s usual suspects. Not as deep as previous entries, which is saying something, but highly accessible and enjoyable, and licenses are handled delicately.

BioShock 2
Unnecessary sequel explores virtually nothing new about the world of Rapture, tacks on ill-conceived multiplayer mode, and generally does little to justify its existence beyond improving the gunplay of the original.

Alien vs. Predator
Rebellion’s return to the franchise that brought them to glory reminds us that they’ve done little to grow as a developer in the last ten years. Wretchedly short, cliche-ridden story mode with baffling level design and poorly thought out progression overshadows mildly enjoyable multiplayer mode.

Heavy Rain
Third time’s a charm for Quantic Dreams’ odd excursions into games development. Strong story grips the player early on and never lets go, and the quick time events that drive the game are handled better than ever before. Allows for a lot of variation in how the story plays out, but replaying the game shatters some of the illusion of its perceived flexibility.

Pokemon Heart Gold/Soul Silver
Second of the remakes reminds us that the second generation was the best. Mechanically, the game is showing its age, but the concept and gameplay are timeless.

God of War III
Sony’s third (technically fourth) pillage of Greek Mythology is technically accomplished but repeats the existing formula with less freedom than previous outings. You’d get just as much from the game watching someone else play.

Red Steel 2
Ubisoft’s second sword wielding FPS outing is so much better than the original that they should have called it something else so people would actually want to buy it. Fantastic sword mechanics, sound gameplay structure and an accomplished visual style make it one of the Wii’s better action games.

Just Cause 2
Avalanche’s super agent sim gets it right the second time, replacing the endearing-yet-clunky gameplay of the first with something that you’d actually want to admit to playing and enjoying. Huge gorgeous world with spectacular, explosive action that abandons any sembalence of realism in the name of unadulterated fun.

posted by Matthew Keller at 10:45 am  

Sunday, January 31, 2010

End of an era

I have decided that next week will be the end of my commercial freelancing career. I won’t stop writing completely, but with a return to both work and study, I cannot commit to regular pieces and commercial pressures. I’ll still continue to produce content for this blog and Retro Gaming Australia, however. I have been writing about games in some capacity for 10 years – now I can worry less about being on the cutting edge, and play games for fun.

posted by Matthew Keller at 11:01 am  

Sunday, January 10, 2010

New Project

Decided to pull my finger out and get started on the projects I wanted to work on this year. The first one is a retro gaming community site with a forum and blog. I’ve registered the domain www.retrogamingaus.com for it. Once the domain is ready, I can start work on that.

The intention behind the site was to establish a local community hub for fans of older consoles, where they can discuss the games of yore with folks who share their interest, and hopefully foster some sort of trading forum so we can get the things we want, in the condition we want, without dealing with the undesirables of the world.

My other project is working on cutting down my substantial gaming backlog. I would like to see the backlog fall under 400 by the end of the year. It’s currently 424, and there are some easy games on there to get it down – the trouble is just making sure new games don’t pile up. Not that it will be a problem with my lack of income for the first six months of this year.

posted by Matthew Keller at 1:03 pm  

Saturday, December 26, 2009

Reviewing the system

Over the last seven years, I’ve written 420 game reviews – about half of those in the last two years for “professional” rates. I’d love to review games for the rest of my life, but over the last three months, I’ve been educated on just how volatile this industry can be, having gone from reviewing 8-12 games per month to none.

In the extra time I’ve had to twiddle my thumbs and watch other people review games that I wanted to cover. Much of it, even from alleged “seasoned veterans” has made me want to bang my head against the wall until I pass out.

Reviews of AAA titles have become superfluous. The sheer amount of media – screenshots, previews, videos and demos – provided before a game’s release is enough to influence the consumer’s decision to buy a game well before a review hits. People who read websites for games news are well-informed compared to what we were 15 years ago when we solely relied on magazines for all gaming news – there’s no need to provide these consumers with advice. Most people who read online reviews basically come to see whether or not you agree with their opinion on the game so they can feel validated.

The system is so focused on reviews of these mass-market titles that many smaller projects and independent games – games where a review could have due influence – go uncovered. From a financial perspective, it’s well and truly understandable, but there’s a gap there – one that I intend to start filling.

posted by Matthew Keller at 1:16 pm  
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